Inventory Tab
Artifacts (power-ups), active effects, and collectibles — how players discover, use, and are affected by them.
The Inventory tab holds the game-within-the-game: Artifacts (usable power-ups that create effects) and Collectibles (items awarded by challenges, which can gate other challenges). A segmented control at the top switches between Artifacts | Collectibles.
Artifacts
The Artifacts view has four sub-tabs:
| Sub-tab | Contents |
|---|---|
| Arsenal | Artifacts the team owns and can use |
| Detected | Artifacts discovered nearby via GPS |
| Used | History of artifacts the team has fired |
| Active | Effects currently running (badge shows the count) |
Discovering artifacts
Some artifacts are hidden on the map and found by physically moving around — the Detected tab prompts: "Move around to discover hidden artifacts in the area." When artifacts are nearby, an "Artifact Discovery Map" appears showing them. Get close enough and the team can claim one into its Arsenal (some artifacts also require answering a gate clue to claim, and some are first-come-first-served across teams). Other artifacts are pre-loaded into every team's Arsenal when the event starts — no hunting required.
Using an artifact
Tap Use on an artifact card in the Arsenal:
- Offensive artifacts that need a target open a target team picker — choose which team(s) to hit.
- Everything else shows a confirmation — "Use
{name}?" with "This will apply a defensive effect to your team." (defensive) or "This will activate the artifact effect." (others), and Cancel / Use buttons.
On success a modal confirms "{name} has been activated." (or "…activated against {n} team(s)."). If something goes wrong: "Failed to use artifact".
Effects — what they do to you
When an effect is running (yours or one used against you), an effect card appears in the Active sub-tab and on Home under "Active Artifacts", showing its category, a live countdown, and which team cast it (hidden when your own team cast it).
| Effect | What you experience |
|---|---|
| Scramble | Your challenge clue is garbled — the screen notes "Your clue is scrambled" until it expires |
| Freeze | Your team cannot submit answers while it's live |
| Blackout | Obscures parts of your UI |
| Misdirect | Sabotages your view of the hunt |
| Double Down | Good news — a "2×" chip appears on challenge rewards and your points are doubled while it's live |
| Shield | Blocks incoming offensive effects while active |
| Steal | Silent — you get no warning. The next points your team earns are taken by the thief |
Steal is invisible
A steal never shows up in your Active effects — the first your team learns of it is when freshly earned points vanish. Shields are the only defense.
Collectibles
The Collectibles view has two sub-tabs: Owned (what the team has) and All (everything in the hunt).
- Collectibles are awarded by completing challenges — the award animation plays right after the points reward modal, and teammates on other devices see it too.
- Collectibles can gate challenges: a locked challenge may read
Collect {n} {Name} to unlock(e.g. "Collect 3 Lobsters to unlock") until the team has enough. - Empty states: "No Collectibles Yet" — "Complete challenges that award collectibles to fill your inventory." If the organizer didn't add any: "No Collectibles in this Hunt".