Game Templates
Reusable hunt blueprints — what a template captures, visibility and cloning rules, saving an event as a template, and how events are created from templates.
A game template is a complete, reusable hunt blueprint. Templates live under Game Templates in the sidebar.
What a template captures
A template snapshots the full structure of a hunt:
- Challenges — links to library challenges, with per-template overrides (sort order, starter flags, max completions, speed bonuses, location overrides, stack membership)
- Groups — challenge groups with their unlock modes and unlock conditions
- Stacks — multi-step challenge stacks
- Default teams — team names and visual identity only (never join codes)
- Artifacts and collectibles, including their reward wiring (which challenges award which artifacts/collectibles, and collectible requirements)
- Branding — logos, colors, theme, and related event styling
The template detail page exposes these as tabs: Overview, Challenges, Stacks, Artifacts, Collectibles, Teams, Branding.
Visibility
- Seeing templates: list views show your own org's templates plus public ones. Opening or cloning a template requires it to be yours or public.
- Editing/deleting: your own org's templates only.
- Publishing public: setting Visibility to Public is restricted to internal Destination Tours organizations ("Only internal organizations can set visibility to public"). New templates are always created Private.
- The Featured switch ("Highlight this template in the marketplace") stars a template in listings.
Cloning a template
On a template's detail page, Clone opens the Clone Template dialog ("Create a copy of this template with all its challenges and groups."):
- Template Name — defaults to
{name} (Clone). - Exclude location-based challenges — a checkbox that removes challenges with GPS coordinates, useful when reusing a template in a different city.
Cloning deep-copies everything (challenges, groups, stacks, default teams, artifacts, collectibles, and reward wiring) into your organization as a new template you fully own.
Saving an event as a template
From an event's More menu, Save as Template captures the event back into a template. You can either create a new template (always private, and linked to the event) or update the template the event is already linked to, overwriting its contents.
Creating an event from a template
The API supports creating an event directly from a template: pass a template id at event creation and everything is copied in — challenges (with locations snapshotted per the location hierarchy), groups, stacks, artifacts, collectibles, reward wiring, and branding. Default teams are instantiated with fresh join codes (templates never store codes), a Welcome group is seeded, and the event always starts in Draft.
No template picker in the event form yet
The current Create Event form does not expose a template picker, so this API path has no direct button in the UI. The in-app ways to reuse a template today are: Clone the template and build an event from its content, Save as Template from an existing event, and Import on the Events page (which accepts a JSON export envelope). Don't go hunting for a "create event from this template" button — it isn't there yet.
Greater Areas & the Location Hierarchy
Platform-wide city/region records, how library challenges are scoped to an area, and the three-layer library → template → event location hierarchy.
Challenge Types Overview
All 15 challenge types, the 7 answer types they pair with, the fields every challenge shares, and the event-only gameplay settings.